Ani Arzumanyan

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Responsive Textile Environments

Birkhäuser

ETFE: Technology and Design by Annette LeCuyer

Nano Materials

in Architecture, Interior Architecture and Design

Edible Infrastructures: Organisational Patterns for Urban-Agricultural Landscapes

Typological Formations: Renewable Building Types and the City

AA Publication 2007

Generative Art by Matt Pearson

Summary

Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.

About the Book

Generative Art presents both the techniques and the beauty of algorithmic art. In it, you’ll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book’s images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.

Matt provides a list of bullet points:

  • The complete guide to creating generative graphics for print, video and the web.
  • The philosophy and practice of using a programming language as an artistic tool.
  • Includes a beginners guide to Processing, and applied tutorials on subjects such as Perlin Noise, Randomness, Fractals, Emergence, Agent Oriented Programming, Three Dimensional Drawing, and Cellular Automata.
  • Featuring the work of Robert Hodgin, Jared Tarbell, Aaron Koblin, Casey Reas and many more of the finest contemporary generative artists.
  • 32-page full-color section
  • Foreword by Marius Watz

Visualizing Data by Ben Fry

Getting Started with Processing by Casey Reas and Ben Fry

Casey Reas about Processing

I will upload “Processing: a programming handbook for visual designers and artists” soon. The book is an introduction to the ideas of computer programming within the context of the visual arts. It targets an audience of computer-savvy individuals who are interested in creating interactive and visual work through writing software but have little or no prior experience. It is the result of six years of software development and teaching experience.

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